Introduction
In order to develop effective eLearning pedagogical practices, Education Queensland recommends teachers to take the time to ‘critically reflect when using digital resources, tools and environments’ (2012a). This blog has been a platform for me, a pre-service teacher, to conduct an initial critical reflection of the use of ICTs in learning design.
I have discovered that through the development of technology, the nature of learning is changing. There are greater opportunities for learning to become more connected, collaborative and student-centred. With these opportunities come greater challenges for the teacher to design useful and engaging learning experiences.
ICTs in schools
Learning that incorporates Information Communication Technologies is viewed as an essential skill in today’s word. Global, national and state authorities have documented the necessity of ICTs in education. Here are some of the key points:
- ICTs can be applied to all key learning areas. ACARA considers knowledge of ICTs to be equal to numeracy and literacy in the way that it can provide a ‘foundation for success in all learning areas' (ACARA, 2010, p.7).
- Along with teaching content from each key learning area, educators should also be attempting to equip students with higher order thinking skills (or as UNESCO calls them, 21st century skills).
curriculum goes beyond a focus on
knowledge of school subjects to explicitly include the 21st century skills that
are needed to create new knowledge. Skills such as problem solving,
communication, collaboration, experimentation, critical thinking, and creative
expression become curricular goals in themselves and these are the objects of
new assessment methods (UNESCO, 2008,p.10).
- The Queensland Government expects students to use ICTs across the curriculum in order to ‘inquire, create, collaborate and communicate and to manage, store and retrieve information and data’ (Education Queensland, 2012b, p.7).
Collaborative learning
' Collaboration is not a 21st
Century Skill, it is a 21st Century Essential' (Churches, 2009, p.8).
According to
constructivist theory, learning is achieved within a social context. By
interacting with peers and teachers, learners construct new knowledge. A
platform such as a wiki has the potential to enhance this collaborative
learning experience. The traditional pedagogical practice of a teacher standing
at the front of a classroom, dictating to students can be traded in for a more
active method of learning. In this new model, students can become the knowledge
creators.
Take the week two wiki exercise for example. In this experience, the collaborative learning exercise created a greater depth
and breadth of knowledge. The diversity of knowledge may have been further
enhanced if it was conducted with students from across the globe.
The connected learner
The development of Web 2.0 technology makes learning a more connected experience. Learners have greater access to communication and social networks. Uploading, linking and sharing knowledge allows students to more effectively manage, store and organise data.
In an education context, there is a greater opportunity for flexible delivery of teaching. Learning barriers such as location, learning styles, and learning levels can be lowered. A classroom website is a good example of this.
Previously, I explored websites as a project-making tool for students. However, I am also interested in the idea of using a website as a central learning hub. All learning materials could be stored on this website. Students can access the material anywhere, at any time. If using a platform like Weebly, teachers could add interactive features such as polls and forums. In this way, they could obtain instant feedback on how students are learning.
Engaging, creating, learning.
This current generation of learners have been referred to as 'digital natives' (Prensky, 2005). According to Prensky, digital tools and media are the preferred modes of learning engagement for these digital natives. It is
necessary to provide learning through digital devices for two reasons.
First, students may be inclined to engage more fully with the learning materials. Second, these tools will help students to develop skills needed in the future (e.g. digital literacy, innovation, problem-solving skills).
In a previous post, I discussed the importance of multimedia in the development of 21st century literacy. Furthermore, I would argue that students should be learning to effectively read as well as create multimedia texts. Being critical readers and having a strong, unique voice are attributes I would associate with a successful 21st century learner.
As computer technology becomes more ubiquitous, I would suggest that students will need to develop a higher level of computer literacy. For this reason, I explored the possibility of introducing programming-based technologies to the classroom. They can be used to combine a range of
KLAs ( e.g. maths, science, the arts, design, technology). They can also encourage the application of innovation and problem-solving strategies.
Developing a professional practice
In the outline of their TPACK framework, Mishra and Koehler state, 'Merely introducing technology to the educational process is not enough' (2006, p.2). Educators are required to become critical selectors of technology. That is, they must select a technology that will
complement what they want to teach and how they want to teach it. Successful teaching within the context of eLearning involves a juggling act of pedagogical, technological and content knowledge.
In these past weeks, I have made a blog, a glog, a website and a stop motion movie. As I interacted with each technology, I tried to stay mindful of how they could be used to impart
effective pedagogy and content knowledge. Context is important. It is important to establish what
the final learning outcome will be as well as how to get a student to that point. For example, I found that glogs didn’t offer much in terms of presenting readable content. I also had issues with its speed. My conclusion was that I could teach more effectively with an alternate technology. On the other hand, I found making the stop-motion video to be a highly rewarding activity. I imagine that in a classroom setting, it would present some challenges in the area of time-management. However, I feel that given the potential for
learning and engagement, it would be worth the effort.
Ethics, issues and ICT
Use of ICTs for learning can enhance student engagement by connecting them with real
world experience. This real world exposure also posits concerns surrounding
student safety. For this reason, teachers must highlight to students the safe,
ethical and responsible ways of employing ICTs. Education Queensland (2012b, p.1) states that explicit
teaching and modeling is required. Areas to cover include:
- safe and responsible behaviour,
- acknowledging / respecting intellectual property,
- issues of ethics, privacy and online identity,
- effective and polite online communication
Fundamentally, educators should be demonstrating to students how to become effective global citizens. This requires sound experience of ICTs and exposure to best practices. The more a teacher can incorporate elements of eLearning into the classroom.
Conclusion
So far, I am yet to step inside of a classroom. Therefore, much of the content of this blog has been theoretical. However, I feel as though it has assisted me with developing an eLearning mindset. In the weeks to come, I will refer back to this blog. I will use it as a reference point for comparing what (in theory) I thought was possible to I come to understand is realistic. Based on this comparison, I am sure that my ideas will continue to develop.
References
Australian
Curriculum Assessment and Reporting Authority (ACARA). The shape of the Australian Curriculum. Retrieved from http://www.acara.edu.au/verve/_resources/Shape_of_the_Australian_Curriculum.pdf
Churches,
A. (2009). Bloom’s digital taxonomy.
Retrieved from http://edorigami.wikispaces.com
Education
Queensland (EQ). (2012a). Digital
practice guide. Retrieved from http://education.qld.gov.au/smartclassrooms/documents/developing-professionals/pdf/dp-guide.pdf
Education
Queensland (EQ). (2012b). Smart
classrooms: Student ICT expectations. Retrieved from http://education.qld.gov.au/smartclassrooms/documents/enabling-learners/pdf/student-ict-expectations.pdf
Mishra,
P. & Koehler, M.J. (2006). Technological
pedagogical content knowledge: A framework for teacher knowledge. Retrieved
from http://site.aace.org/pubs/sigs/sig-Mishra-Koehler-TCR.pdf
Prensky, M. (2005). “Engage me or enrage me.”
What today’s learners demand. Educause review, 60 – 64. Retrieved from